The Charlie Murder Arcade cover art

"'It’s a punk rock apocalypse! Team up with your friends to lead embattled punk rock band Charlie Murder in their epic quest to save the world from rival death metalers Gore Quaffer and their legions of evil. RPG it up as you hoard insane loot to buff your character (and look excellent), earn fans to unlock powerful finishers and teamup moves, get tattoos to channel your “Anar-Chi,” and uncover mysterious relics of modern myth!"

Charlie Murder is an action role-playing beat 'em up video game developed by Ska Studios and published by Microsoft Game Studios. First revealed in January 2010 as an Xbox Live Indie Games title, the studio announced in May 2010 that the game would undergo a "complete overhaul" and be published in 2012 through Xbox Live Arcade for the Xbox 360. Charlie Murder was eventually released on 14 August 2013 to positive reviews, with critics praising the game's soundtrack and hand-illustrated visuals.

The game features five playable characters—all members of the garage punk band Charlie Murder—who fight a demonic army raised by a former band member in attempt to save the world from the apocalypse. Charlie Murder has both single-player and four-player online and offline cooperative gameplay modes. The game was created using Microsoft's XNA tools.


Charlie Murder is a side-scrolling beat 'em up game with role-playing game elements. Players select one of five band members to play as; the lead vocalist and band namesake Charlie Murder, guitarist Lester Deth, bassist Tommy Homicide, backup vocalist Kelly "Skelekitten" Skitten, or drummer The Rexecutioner.[1][2] Players can complete the game alone, or can team together with up to three other people, through either offline (with all of the players using the same Xbox 360) or online cooperative gameplay (co-op).[3] With each additional player, the number of enemies that appear on screen at once increases. Players can also fight each other in special areas of the game.[1][3] The game takes place across several different areas, including a construction site, a graveyard, a pirate ship, and a mall. Players are pitted against a large variety of enemies, including zombies, witches, ninjas, giant rats, yetis, and sharks with dynamite strapped to their heads.[3][4][5] Interspersed between the normal combat levels are a number of minigames and special levels, including driving and flying levels.[5][6][7] The game has a play time of around ten hours.[2]

Players fight using two buttons to string together combinations of light and heavy melee attacks. Players can also use grabs, launch enemies into the air, use character-specific special attacks, and pick up and use weapons. In co-op mode, players can also team up to execute highly damaging group attacks.[1][2][3] Scattered throughout the game are bosses, unique and challenging enemies that have more health and are more difficult to fight than normal enemies. There are also "minibosses", enemies that are less challenging than bosses but more challenging than regular enemies. Minibosses have the ability to block and counter players' attacks, which few other enemies in the game do.[1][6]

Each of the five band members has a unique character class, which vary from one another mainly by the special magical attacks, called Anar-chi, that they can use. Anar-chi attacks include Tommy Homicide's ability to summon acid-coated buzzsaws and The Rexecutioner's ability to summon and use a debris-spitting drum kit. Players are able to use new abilities by visiting an in-game tattoo parlor. Tattoos, and the special abilities that they unlock, are character-specific.[1][2][3] Players can also unlock new abilities, including additional combination attacks, group attacks, and the ability to use two weapons at once, by leveling up.[1]

Players use an in-game Windows 8 phone to manage their inventory, level up, read emails that explain game mechanics, and scan QR codes that unlock items and give the character money or followers (the game's experience point equivalent).[2][6][8] Players earn money by defeating enemies,[4] and outside of combat, they can purchase weapons and armor (all of which is visible on the character), stat-boosting food and alcohol, and the aforementioned tattoos from shops.[3][4][8]


There are 5 main playable characters in Charlie Murder


Charlie Murder was first announced in January 2010 in a Ska Studios blog post as an Xbox Live Indie Games title set for release in March 2010. The game's plot was a four-member band's journey to save Skelekitten (Murder's girlfriend) from a rival metal band.[9] A demo of the game was showcased at PAX East 2010. In April, Ska Studios founder James Silva announced that the game was in development for an unidentified platform and would no longer be released through Xbox Live Indie Games. Joystiq noted that the demo ran on Microsoft XNA Game Studio 4.0, which is designed for the Xbox 360, Microsoft Windows computers, and Windows Phone 7.[10] Ska Studios announced in May that the game was to undergo a "complete overhaul", and would be released through Xbox Live Arcade in 2012.[11] The game was eventually released in August 2013 as part of Summer of Arcade, an annual Xbox Live Arcade promotion known for releasing several of the platform's most acclaimed games.[12]

Ska Studios' first games, including the Xbox Live Arcade game The Dishwasher: Dead Samurai (April 2009), were developed entirely by James Silva. Michelle Juett was a tester for The Dishwasher: Dead Samurai, and the two met in person for the first time at the September 2009 Penny Arcade Expo. They began to date a year later, and Juett eventually left ArenaNet to join Ska Studios, becoming its second employee. Charlie Murder was one of the first games that the two worked on together. Silva did all of the game's programming work, while Juett handled its marketing. Silva and Juett worked together to design the art and compose the soundtrack.[13] Charlie Murder's music was produced by Silva and sung by the pair.[13][14][15][16] In an interview with Joystiq, James Silva explained that he used major game conferences, such as PAX East, as public betas. The conferences allowed Silva to expose a large number of people to the game, providing him with the opportunity to solicit feedback and discover issues. The couple also invited friends over for parties in order to test the game while it was in development.[15] Silva proposed to Juett at the Charlie Murder booth at PAX 2011, using an in-game cutscene built in secret for the occasion.[13]

Charlie Murder was the third Ska Studios game published by Microsoft Studios. During development, Microsoft Studios provided Ska Studios with usability testing and play testing feedback, handled localization, and found and suggested bug fixes. Microsoft required Ska Studios to create picture packs (Xbox Live account customizations), but was not responsible for the Windows Phone 8 game mechanic. Ska Studios had complete creative control over the game itself.[14][16][17]

References to other MediaEdit

Charlie Murder is packed with references to other media. One reference is to the Saw franchise; When the band members of Charlie Murder wake up after falling from a great height, they find themselves attached to all sorts of different traps from the franchise. Once they break free, they travel to the next room to find a old man with a creepy mask in a wheelchair sitting in front of a dozen computer screens. The playground in Hermit's Refuge Cave also features two references to other franchises in the form of playground toys. One horse has the iconic Pyramid Head from the Silent Hill franchise, while the other one mimics a design that looks strikingly like a unicorn named Rarity from the My Little Pony franchise. In Art Street there is a billboard in the background about a movie titled Sparkle Face which is a reference to the first Twilight movie. Tommy is a subscriber of the Ichi Anime shop, which offers all sorts of anime of various genres via email on his phone. One of which is Demon Might Weep, which is a reference to the video game Devil May Cry.

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